esp32 Bluetooth


The ESP32 supports two main Bluetooth protocols: Bluetooth Low Energy (BLE) and Bluetooth Classic. Here’s a brief overview of each:

Bluetooth Low Energy (BLE):

  • Purpose: BLE is designed for low-power, short-range communication, making it suitable for devices powered by coin cells or other energy-efficient sources.
  • Communication: It follows a client-server model, where devices can act as both clients and servers. BLE devices exchange small packets of data and typically consume minimal power when in a low-duty cycle.
  • Use Cases: Ideal for applications like health and fitness trackers, IoT devices, and other scenarios where periodic, low-data-rate communication is required.

Bluetooth Classic:

  • Purpose: Bluetooth Classic is suitable for more traditional applications requiring higher data transfer rates but at the cost of increased power consumption.
  • Communication: It supports point-to-point and point-to-multipoint communication, enabling devices to form connections in various configurations. Bluetooth Classic can handle larger data payloads and is well-suited for tasks such as audio streaming.
  • Use Cases: Commonly used in audio devices, hands-free car kits, and applications requiring continuous data transfer.


The ESP32 is equipped with Wi-Fi, Bluetooth Low Energy (BLE), and Bluetooth Classic capabilities. This tutorial will guide you through using ESP32 Bluetooth Classic with Arduino IDE, facilitating the exchange of data between an ESP32 and an Android smartphone.

Bluetooth Classic with ESP32


When working with Bluetooth Classic on the ESP32, the process is generally simpler compared to Bluetooth Low Energy. If you have experience programming an Arduino with a Bluetooth module such as the HC-06, the methodology is quite similar. It utilizes the standard serial protocol and functions, providing a familiar and straightforward approach for developers.

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